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Star stable database hollween hors4s
Star stable database hollween hors4s








star stable database hollween hors4s

Such as: Moorland, Firegrove, Fort Pinta, Valedale and GHV Champs But smaller jumps means you need to have better timing, as your horse will make a smaller arch under which to fit the jump.Īlso Good: Command/Discipline and Jumping/Strength For some players, having that little bit of breathing room between jumps helps them clear the next jump more smoothly. If your jumps are small, you’ll have a few more seconds (or fractions of seconds!) of running before you hit the next jump.

#Star stable database hollween hors4s full

If your horse makes big jumps (the Jumping/Strength stat is high) then it might be hard nailing many close jumps in a row at full speed. As far as jumping is concerned, this is one area where strategy really comes into play. Being able to turn quickly is also nice on courses with tight bends. We need to be fast to improve our high score, so speed is always important. Some harder tracks, like the Valedale and GHV races have tight turns or short stretches of closely-packed jumps (sometimes with turns too!). These races feature a good blend of jumps and stretches of running.

star stable database hollween hors4s

Such as: Just about every other daily race! Remember, a faster gait makes a wider turn and a slower one makes a smaller turn. Some riders intentionally slow down during turns and rely on speed to make up the time lost during the turn.

star stable database hollween hors4s

Just like with the show jumping courses, some riders may want to improve Command/Discipline as well to help them make the turns at slower gaits. We want to focus on sharp turns/weaving and running quickly between poles/barrels. These races feature no jumps, but require sharp turns with short stretches of straight running. Such as: Moorland Pole Bending, Pole Bending Apocalypse, Marely’s Barrel Race Most Important: Jumping/Strength and Riding/AgilityĪlso Good: Swiftness and Command/Discipline If you are capable of clean, tight turns at full speed, then Command/Discipline are not of utmost importance as you won’t need to slow down to make turns, but for riders who are still practicing turning or don’t have the best gear for Riding/Agility, then being able to change gaits quickly will be very helpful. We want to focus on jumping and turning skills, with speed also (always) being important. These races feature many tightly packed jumps and sharp turns with almost no stretches of straight running. Such as: The Baroness’ Jumping Courses, Marley’s Jumping Course, The Little Jumping Course at Goldenleaf Stables With this in mind, let’s consider the broad categories of races in SSO:

  • Caring: How long your horse can work before needing care and how much injury the horse can take (encompasses Endurance).
  • Jumping: How high and far you jump with the horse (analog to Strength).
  • Command: How quickly the horse changes gate (analog to Discipline).
  • Riding: Improves speed and how well the horse changes direction (a combination of Swiftness and Agility).
  • Agility: How fast the horse changes direction (part of Riding).
  • Endurance: How much injury the horse can take (part of Caring) (cannot be improved with gear – only horse level).
  • Swiftness/Speed: How fast the horse runs (part of Riding).
  • Discipline: How quickly the horse changes gates (analog to Command).
  • Strength: How high and far the horse jumps (analog to Jumping).
  • First let’s review the different stats for horse and rider: If you wait in a spot where a roaming ghost has gone by, he will return and you can catch him.Depending on the type of race you’re doing, you’ll want to increase your stats in different areas. Since some of them are roaming ghosts, the locations where you find them may vary, but they will be in the general area listed.










    Star stable database hollween hors4s